Code & Context (B.Sc.)

Dokumente zur Re-Akkreditierung des Studiengangs (2024-2025)

Die nachfolgend dargestellte Modulmatrix zeigt, wie die Module und Lehrveranstaltungen der Module (Kurse) über die Semester mit dem Aufbau der einzelnen Kompetenzcluster sowie den Handlungsfeldern verknüpft sind.

Modul- / Kursinformationen Handlungsfelder Kompetenzbereiche Studiengangskriterien
Module / Kurse AGILE COMM CREA DRSS ENSI IEE PROD SDA SOSE TSCE
Designing Futures 1 1 6
Prototyping Things 1 3
Users and Situated Action 1 3
Coding Software 1 1 6
Coding Essentials 1 1 3
Coding Essentials 2 1 3
Project Code 1 12
Coding Essentials 3 1 3
Project Code: Project 1 9
Community & Reflection 1 1 6
Coding Software 2 2 6
Agile Coding Practices 2 3
Agile Team Practices 2 3
Developing Things 1 2 6
Designing Context 2 3
Things with Agency 2 3
Designing Futures 2 2 6
Generative Gestaltung 2 3
Interaction Design 2 3
Project Design 2 6
Community & Reflection 2 2 6
Creating Impact 1 3 6
Design Thinking 3 3
Entrepreneurial Thinking 3 3
Developing Things 2 3 6
Experience Engineering 3 3
Interactive Applications 3 3
Coding Software 3 3 3
Application Design 3 3
Designing Futures 3 3 3
Open Design 3 3
Project Impact 3 6
Community & Reflection 3 3 6
Developing Things 3 4 6
Internet of Things 4 3
Making of Things 4 3
Wahlpflichtmodul 1 4 6
WPF z.B. Coding Software - DevOps, Microservice Architecture, Advanced Coding 4 3
WPF z.B. Creating Impact - Human-Computer Impact, Business Economics, Trend & Market Research 4 3
Project Make 1 4 12
Community & Reflection 4 4 6
Creating Impact 2 5 6
Business Planning 1 5 3
Business Planning 2 5 3
Wahlpflichtmodul 2 5 6
WPF z.B. Designing Futures - Design As A Language, Open Ecosystems 5 3
WPF z.B. Developing Things - Machine Learning Basics, Blended International Project 5 3
Project Make 2 5 12
Community & Reflection 5 5 6
Optionales Praxissemester 6 30
Project Launch 6 / 7 15
Bachelorarbeit 6 / 7 12
Bachelor Kolloquium 6 / 7 3